Revision 5fa4a398
Added by david.sorber over 2 years ago
| CMakeLists.txt | ||
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CMAKE_MINIMUM_REQUIRED(VERSION 3.22)
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PROJECT("test_gui")
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PROJECT("pwmgr")
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CMAKE_POLICY(SET CMP0054 NEW)
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# This is a neat trick to prevent in source builds
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| ... | ... | |
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################################################################################
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/src/imgui)
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/src/backend)
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/src/)
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################################################################################
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| ... | ... | |
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${CMAKE_CURRENT_SOURCE_DIR}/src/backend/imgui_impl_sdlrenderer2.cpp
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)
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SET(code_sources
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${CMAKE_CURRENT_SOURCE_DIR}/src/Catalog.cc
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${CMAKE_CURRENT_SOURCE_DIR}/src/CatalogItem.cc
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${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp)
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################################################################################
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# Target: example
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# Target: pwmgr
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################################################################################
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SET(example_sources
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${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp
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)
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ADD_EXECUTABLE(example
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ADD_EXECUTABLE(pwmgr
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${imgui_sources}
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${backend_sources}
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${example_sources})
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${code_sources})
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TARGET_INCLUDE_DIRECTORIES(example PUBLIC ${SDL2_INCLUDE_DIRS})
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TARGET_LINK_LIBRARIES(example ${SDL2_LIBRARIES})
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TARGET_INCLUDE_DIRECTORIES(pwmgr PUBLIC ${SDL2_INCLUDE_DIRS})
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TARGET_LINK_LIBRARIES(pwmgr ${SDL2_LIBRARIES})
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| src/Catalog.cc | ||
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#include <algorithm>
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#include "Catalog.h"
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Catalog::Catalog()
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{
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// Temporarily fill the catalog with some test data
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/*
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{"Target", "baranovich@gmail.com\nF-B-3-7"},
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{"United", "david.sorber@gmail.com\nF-B-3-7"},
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{"Pepco", "david.sorber@gmail.com\nNZ-98-O"},
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{"Washington Gas", "baranovich@gmail.com\nS-N-718"}
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*/
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m_catalog.push_back({"Target", "baranovich@gmail.com\nF-B-3-7"});
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m_catalog.push_back({"United", "david.sorber@gmail.com\nF-B-3-7"});
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m_catalog.push_back({"Pepco", "david.sorber@gmail.com\nNZ-98-O"});
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m_catalog.push_back({"Washington Gas", "baranovich@gmail.com\nS-N-718"});
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// Sort the catalog (A -> Z) for display purposes
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std::sort(
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m_catalog.begin(),
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m_catalog.end(),
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[](auto const& lhs, auto const& rhs)
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{
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return lhs.getLcKey() < rhs.getLcKey();
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});
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}
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Catalog::~Catalog()
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{
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}
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void Catalog::setAllVisible()
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{
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for (auto& item : m_catalog)
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{
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item.setVisibilty(true);
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}
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}
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void Catalog::filter(const std::string& criteria)
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{
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// TODO: would be nice if there were a more efficient way to do this
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for (auto& item : m_catalog)
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{
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if (item.match(criteria))
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{
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item.setVisibilty(true);
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}
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else
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{
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item.setVisibilty(false);
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}
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}
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}
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| src/Catalog.h | ||
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#ifndef __CATALOG_H__
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#define __CATALOG_H__
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "CatalogItem.h"
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class Catalog
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{
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public:
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Catalog();
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~Catalog();
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inline std::vector<CatalogItem>::iterator begin()
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{
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return m_catalog.begin();
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}
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inline std::vector<CatalogItem>::iterator end()
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{
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return m_catalog.end();
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}
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void setAllVisible();
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void filter(const std::string& criteria);
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private:
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std::vector<CatalogItem> m_catalog;
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};
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#endif // __CATALOG_H__
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| src/CatalogItem.cc | ||
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#include "CatalogItem.h"
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CatalogItem::CatalogItem(const std::string& key, const std::string& value)
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: m_key(key),
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m_keyLower(key),
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m_value(value),
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m_visible(true)
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{
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// Create lowercase version of the key's value
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for (uint32_t idx = 0; idx < m_keyLower.size(); ++idx)
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{
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if ((m_keyLower.at(idx) >= 'A') && (m_keyLower.at(idx) <= 'Z'))
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{
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m_keyLower.at(idx) = (m_keyLower.at(idx) | 32);
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}
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}
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}
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CatalogItem::~CatalogItem()
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{
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}
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bool CatalogItem::match(const std::string& criteria)
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{
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return m_keyLower.find(criteria) != std::string::npos;
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}
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| src/CatalogItem.h | ||
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#ifndef __CATALOGITEM_H__
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#define __CATALOGITEM_H__
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#include <cstdint>
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#include <string>
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class CatalogItem
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{
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public:
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CatalogItem(const std::string& key, const std::string& value);
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~CatalogItem();
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inline const std::string& getKey() const
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{
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return m_key;
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}
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inline const std::string& getLcKey() const
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{
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return m_keyLower;
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}
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inline const std::string& getValue() const
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{
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return m_value;
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}
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/**
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* Should this CatalogItem be visible
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* @return
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*/
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inline bool visible() const
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{
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return m_visible;
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}
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/**
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* Set CatalogItem visibility based on parameter
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* @param vis
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*/
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inline void setVisibilty(bool vis)
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{
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m_visible = vis;
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}
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/**
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* Return true if the specified criteria matches the key
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* @param criteria
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* @return
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*/
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bool match(const std::string& criteria);
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private:
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std::string m_key;
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std::string m_keyLower;
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std::string m_value;
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bool m_visible;
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};
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#endif // __CATALOGITEM_H__
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| src/main.cpp | ||
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#include <cstdio>
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#include <cstdint>
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#include <iostream>
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//#include <ostream>
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#include <map>
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#include <string>
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#include <vector>
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| ... | ... | |
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdlrenderer2.h"
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#include "Catalog.h"
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#if !SDL_VERSION_ATLEAST(2,0,17)
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#error This backend requires SDL 2.0.17+ because of SDL_RenderGeometry() function
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#endif
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const std::string APP_NAME("pwmgr");
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const std::string VERSION("v0.0.1");
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const std::string BOLD{"\033[1m"};
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const std::string ENDC{"\033[0m"};
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const std::string RED{"\033[31m"};
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const std::string YELLOW{"\033[33m"};
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const std::string PURPLE{"\033[35m"};
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const std::string LBLUE{"\033[1;34m"};
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const std::string UP_ONE = "\033[1A";
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#define ERROR_MSG BOLD << RED << "ERROR: " << ENDC
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Catalog catalog;
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static ImGuiInputTextFlags MULTILINE_TEXT_FLAGS = ImGuiInputTextFlags_AllowTabInput;
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int catalogFilterCallback(ImGuiInputTextCallbackData* data)
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{
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if (data->BufTextLen > 0)
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{
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std::cout << "BUFFER: " << data->Buf << std::endl;
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catalog.filter(data->Buf);
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}
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else
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{
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catalog.setAllVisible();
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}
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return 0;
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}
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// Main code
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int main(int argc, char** argv)
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{
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
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{
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printf("Error: %s\n", SDL_GetError());
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std::cerr << BOLD << RED << "ERROR: " << ENDC << SDL_GetError() << "\n"
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<< std::endl;
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return -1;
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}
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| ... | ... | |
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// Create window with SDL_Renderer graphics context
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+SDL_Renderer example",
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SDL_Window* window = SDL_CreateWindow(APP_NAME.c_str(),
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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1280, 720, window_flags);
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if (window == nullptr)
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{
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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std::cerr << ERROR_MSG << SDL_GetError();
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return -1;
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}
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| ... | ... | |
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// ImGui::StyleColorsLight();
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ImGuiStyle& style = ImGui::GetStyle();
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style.ScaleAllSizes(4.0);
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style.ScaleAllSizes(2.0);
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// Setup Platform/Renderer backends
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ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
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| ... | ... | |
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ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize);
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#endif
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::Begin("ere i am jh", nullptr,
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// ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize |
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ImGui::Begin("inner window", nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_MenuBar);
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ImGui::PushFont(font);
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{
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static float f = 0.0f;
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static uint32_t counter = 0;
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static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput;
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static char text[1024 * 16] =
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"/*\n"
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" The Pentium F00F bug, shorthand for F0 0F C7 C8,\n"
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" the hexadecimal encoding of one offending instruction,\n"
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" more formally, the invalid operand with locked CMPXCHG8B\n"
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" instruction bug, is a design flaw in the majority of\n"
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" Intel Pentium, Pentium MMX, and Pentium OverDrive\n"
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" processors (all in the P5 microarchitecture).\n"
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"*/\n\n"
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"label:\n"
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"\tlock cmpxchg8b eax\n";
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// Menubar
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//---[Menu bar]-----------------------------------------------------
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::BeginMenu("File"))
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{
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if (ImGui::MenuItem("Close", "Ctrl+W"))
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{
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std::cerr << ERROR_MSG << "Closing it out" << std::endl;
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done = true;
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}
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ImGui::EndMenu();
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| ... | ... | |
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ImGui::EndMenuBar();
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}
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// Display some text (you can use a format strings too)
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ImGui::Text("This is some useful text.");
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// Edit bools storing our window open/close state
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ImGui::Checkbox("Demo Window", &show_demo_window);
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ImGui::Checkbox("Another Window", &show_another_window);
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// Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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//---[Left side]----------------------------------------------------
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static int selected = 0;
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{
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ImGui::BeginChild("left_pane", ImVec2(150, 0),
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ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX);
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// Edit 3 floats representing a color
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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for (auto& iter : catalog)
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{
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if (iter.visible() &&
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ImGui::CollapsingHeader(iter.getKey().c_str()))
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{
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// ImGui::Text("%s", iter.second.c_str());
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ImGui::InputTextMultiline(
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iter.getLcKey().c_str(),
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const_cast<char*>(iter.getValue().c_str()),
|
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iter.getValue().size(),
|
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ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 4),
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MULTILINE_TEXT_FLAGS);
|
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}
|
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}
|
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|
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// Buttons return true when clicked (most widgets return true when
|
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// edited/activated)
|
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if (ImGui::Button("Button"))
|
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{
|
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counter++;
|
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ImGui::EndChild();
|
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}
|
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ImGui::SameLine();
|
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ImGui::Text("counter = %d", counter);
|
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|
||
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
|
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1000.0f / io.Framerate, io.Framerate);
|
||
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//---[Right side]---------------------------------------------------
|
||
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{
|
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ImGui::BeginGroup();
|
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ImGui::BeginChild("item view",
|
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ImVec2(0, -ImGui::GetFrameHeightWithSpacing()));
|
||
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|
||
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std::vector<std::string> list{"foo", "bar", "qux"};
|
||
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|
||
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for (auto& iter : list)
|
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{
|
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if (ImGui::CollapsingHeader(iter.c_str()))
|
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// ImGui::Text("MyObject: %d", selected);
|
||
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char str0[128]{};
|
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ImGui::InputText("Filter", str0,
|
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IM_ARRAYSIZE(str0),
|
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ImGuiInputTextFlags_CallbackEdit,
|
||
|
catalogFilterCallback);
|
||
|
|
||
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ImGui::Separator();
|
||
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if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None))
|
||
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{
|
||
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ImGui::Text("This is a label. Yes it is.");
|
||
|
if (ImGui::BeginTabItem("Description"))
|
||
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{
|
||
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ImGui::TextWrapped(
|
||
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"Lorem ipsum dolor sit amet, consectetur adipiscing "
|
||
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"elit, sed do eiusmod tempor incididunt ut labore et"
|
||
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" dolore magna aliqua. ");
|
||
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ImGui::EndTabItem();
|
||
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}
|
||
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|
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if (ImGui::BeginTabItem("Details"))
|
||
|
{
|
||
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ImGui::Text("ID: 0123456789");
|
||
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ImGui::EndTabItem();
|
||
|
}
|
||
|
ImGui::EndTabBar();
|
||
|
}
|
||
|
}
|
||
|
ImGui::EndChild();
|
||
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|
||
|
if (ImGui::CollapsingHeader("Configuration"))
|
||
|
{
|
||
|
ImGui::InputTextMultiline("##source", text,
|
||
|
IM_ARRAYSIZE(text),
|
||
|
ImVec2(-FLT_MIN,
|
||
|
ImGui::GetTextLineHeight() *
|
||
|
8),
|
||
|
flags);
|
||
|
}
|
||
|
if (ImGui::CollapsingHeader("Bojo"))
|
||
|
{
|
||
|
ImGui::Text("F.ART");
|
||
|
}
|
||
|
}
|
||
|
if (ImGui::Button("Revert")) {}
|
||
|
ImGui::SameLine();
|
||
|
|
||
|
// 3. Show another simple window.
|
||
|
if (show_another_window)
|
||
|
{
|
||
|
// Pass a pointer to our bool variable (the window will have a
|
||
|
// closing button that will clear the bool when clicked)
|
||
|
ImGui::Begin("Another Window", &show_another_window);
|
||
|
ImGui::Text("Hello from another window!");
|
||
|
if (ImGui::Button("Close Me"))
|
||
|
{
|
||
|
show_another_window = false;
|
||
|
if (ImGui::Button("Save")) {}
|
||
|
ImGui::EndGroup();
|
||
|
}
|
||
|
ImGui::End();
|
||
|
}
|
||
|
|
||
|
ImGui::PopFont();
|
||
| ... | ... | |
|
io.DisplayFramebufferScale.x,
|
||
|
io.DisplayFramebufferScale.y);
|
||
|
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||
|
// (uint8_t)(clear_color.x * 255),
|
||
|
// (uint8_t)(clear_color.y * 255),
|
||
|
// (uint8_t)(clear_color.z * 255),
|
||
|
// (uint8_t)(clear_color.w * 255));
|
||
|
|
||
|
SDL_RenderClear(renderer);
|
||
|
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
|
||
|
SDL_RenderPresent(renderer);
|
||
Hasty WIP commit.