root/src/main.cc @ 360f78de
| 0a32fd63 | david.sorber | // pwmgr main
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| 094cf64d | david.sorber | // Dear ImGui: standalone example application for SDL2 + SDL_Renderer
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// (SDL is a cross-platform general purpose library for handling windows, inputs,
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// OpenGL/Vulkan/Metal graphics context creation, etc.)
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| 0a32fd63 | david.sorber | //
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// TODO: consider switching to the below
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| 094cf64d | david.sorber | // Important to understand: SDL_Renderer is an _optional_ component of SDL2.
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// For a multi-platform app consider using e.g. SDL+DirectX on Windows and
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// SDL+OpenGL on Linux/OSX.
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| 10ae4f11 | david.sorber | #include <algorithm>
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| 094cf64d | david.sorber | #include <cstdio>
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#include <cstdint>
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| f16b75e3 | david.sorber | #include <cstring>
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| 10ae4f11 | david.sorber | #include <filesystem>
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| 094cf64d | david.sorber | #include <iostream>
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#include <string>
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| 10ae4f11 | david.sorber | #include <string_view>
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| 094cf64d | david.sorber | |||
#include <SDL.h>
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdlrenderer2.h"
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| 5fa4a398 | david.sorber | #include "Catalog.h"
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| e98a669c | David Sorber | #include "RobotoMedium.h"
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| 5fa4a398 | david.sorber | |||
| 094cf64d | david.sorber | |||
| 10ae4f11 | david.sorber | namespace sfs = std::filesystem;
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| 094cf64d | david.sorber | #if !SDL_VERSION_ATLEAST(2,0,17)
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#error This backend requires SDL 2.0.17+ because of SDL_RenderGeometry() function
|
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#endif
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| 5fa4a398 | david.sorber | const std::string APP_NAME("pwmgr");
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| 10ae4f11 | david.sorber | const std::string VERSION("v0.1.4");
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| f16b75e3 | david.sorber | const std::string DEFAULT_FILEPATH("/home/dsorber/Documents/chicken_soup/chicken_soup.txt.enc");
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| 5fa4a398 | david.sorber | |||
const std::string BOLD{"\033[1m"};
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const std::string ENDC{"\033[0m"};
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||||
const std::string RED{"\033[31m"};
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const std::string YELLOW{"\033[33m"};
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||||
const std::string PURPLE{"\033[35m"};
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||||
const std::string LBLUE{"\033[1;34m"};
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const std::string UP_ONE = "\033[1A";
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| f16b75e3 | david.sorber | const uint32_t BUFFER_SIZE{2048};
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| 5fa4a398 | david.sorber | |||
#define ERROR_MSG BOLD << RED << "ERROR: " << ENDC
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Catalog catalog;
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| 7cb84a4d | david.sorber | const char* STR_EMPTY = "";
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| 8a16b7a0 | david.sorber | const char* STR_PWD = "enter password and click \"Load\"";
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| 7cb84a4d | david.sorber | const char* STR_LOADING = "Loading...";
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| 10ae4f11 | david.sorber | const char* STR_BAD_FILE = "specified input file does not exist";
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| 5fa4a398 | david.sorber | |||
| 0a32fd63 | david.sorber | static ImGuiInputTextFlags MULTILINE_TEXT_FLAGS =
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ImGuiInputTextFlags_AllowTabInput | ImGuiInputTextFlags_ReadOnly;
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| 5fa4a398 | david.sorber | |||
int catalogFilterCallback(ImGuiInputTextCallbackData* data)
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{
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if (data->BufTextLen > 0)
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{
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| 0a32fd63 | david.sorber | // Lowercase the buffer in place
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for (uint32_t idx = 0; idx < data->BufTextLen; ++idx)
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{
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||||
if ((data->Buf[idx] >= 'A') && (data->Buf[idx] <= 'Z'))
|
||||
{
|
||||
data->Buf[idx] |= 32;
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||||
}
|
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}
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// Debuggery
|
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| f16b75e3 | david.sorber | // std::cout << "BUFFER: " << data->Buf << std::endl;
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| 0a32fd63 | david.sorber | |||
// Now filter the catalog
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| 5fa4a398 | david.sorber | catalog.filter(data->Buf);
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}
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else
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{
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catalog.setAllVisible();
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}
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return 0;
|
||||
}
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| 094cf64d | david.sorber | // Main code
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int main(int argc, char** argv)
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{
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// Setup SDL
|
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
|
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{
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| 5fa4a398 | david.sorber | std::cerr << BOLD << RED << "ERROR: " << ENDC << SDL_GetError() << "\n"
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<< std::endl;
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| 094cf64d | david.sorber | return -1;
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}
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// From 2.0.18: Enable native IME.
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#ifdef SDL_HINT_IME_SHOW_UI
|
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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||||
#endif
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// Create window with SDL_Renderer graphics context
|
||||
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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| 5fa4a398 | david.sorber | SDL_Window* window = SDL_CreateWindow(APP_NAME.c_str(),
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| 094cf64d | david.sorber | SDL_WINDOWPOS_CENTERED,
|
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SDL_WINDOWPOS_CENTERED,
|
||||
1280, 720, window_flags);
|
||||
if (window == nullptr)
|
||||
{
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| 5fa4a398 | david.sorber | std::cerr << ERROR_MSG << SDL_GetError();
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| 094cf64d | david.sorber | return -1;
|
||
}
|
||||
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1,
|
||||
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
|
||||
if (renderer == nullptr)
|
||||
{
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||||
SDL_Log("Error creating SDL_Renderer!");
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||||
return 0;
|
||||
}
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||||
//SDL_RendererInfo info;
|
||||
//SDL_GetRendererInfo(renderer, &info);
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||||
//SDL_Log("Current SDL_Renderer: %s", info.name);
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// Setup Dear ImGui context
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||||
IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
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// io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup Dear ImGui style
|
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ImGui::StyleColorsDark();
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// ImGui::StyleColorsLight();
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ImGuiStyle& style = ImGui::GetStyle();
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| 5fa4a398 | david.sorber | style.ScaleAllSizes(2.0);
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| 094cf64d | david.sorber | |||
// Setup Platform/Renderer backends
|
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ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
|
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ImGui_ImplSDLRenderer2_Init(renderer);
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// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can
|
||||
// also load multiple fonts and use ImGui::PushFont()/PopFont() to select
|
||||
// them.
|
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you
|
||||
// need to select the font among multiple.
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||||
// - If the file cannot be loaded, the function will return a nullptr. Please
|
||||
// handle those errors in your application (e.g. use an assertion, or display
|
||||
// an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored
|
||||
// into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(),
|
||||
// which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype
|
||||
// for higher quality font rendering.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string
|
||||
// literal you need to write a double backslash \\ !
|
||||
io.Fonts->AddFontDefault();
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||||
| e98a669c | David Sorber | //ImFont* font = io.Fonts->AddFontFromFileTTF("../misc/fonts/ProggyClean.ttf", 28.0f);
|
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//ImFont* font = io.Fonts->AddFontFromFileTTF("../misc/fonts/Roboto-Medium.ttf", 28.0f);
|
||||
ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(RobotoMedium_compressed_data,
|
||||
RobotoMedium_compressed_size,
|
||||
28.0f);
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||||
| 094cf64d | david.sorber | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
|
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//IM_ASSERT(font != nullptr);
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| 0a32fd63 | david.sorber | // GUI state
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| 094cf64d | david.sorber | |||
// Main loop
|
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bool done = false;
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| f16b75e3 | david.sorber | bool dataLoaded = false;
|
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bool loading = false;
|
||||
char filterBuffer[128]{};
|
||||
char filePathBuffer[BUFFER_SIZE]{};
|
||||
| 10ae4f11 | david.sorber | if (argc == 2)
|
||
{
|
||||
// Use command line specified file path
|
||||
std::string_view cmdLineFilePath(argv[1]);
|
||||
size_t copySize = std::min(BUFFER_SIZE,
|
||||
static_cast<uint32_t>(cmdLineFilePath.size()));
|
||||
std::memcpy(filePathBuffer, argv[1], copySize);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use default file path
|
||||
std::memcpy(filePathBuffer, DEFAULT_FILEPATH.data(),
|
||||
DEFAULT_FILEPATH.size());
|
||||
}
|
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| 8a16b7a0 | david.sorber | const char* statusText = STR_PWD;
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| f16b75e3 | david.sorber | |||
char passwdBuffer[BUFFER_SIZE]{};
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||||
| 094cf64d | david.sorber | while (! done)
|
||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to
|
||||
// tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data
|
||||
// to your main application, or clear/overwrite your copy of the mouse
|
||||
// data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input
|
||||
// data to your main application, or clear/overwrite your copy of the
|
||||
// keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them
|
||||
// from your application based on those two flags.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
if (event.type == SDL_QUIT)
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
if (event.type == SDL_WINDOWEVENT &&
|
||||
event.window.event == SDL_WINDOWEVENT_CLOSE &&
|
||||
event.window.windowID == SDL_GetWindowID(window))
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplSDLRenderer2_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
#ifdef IMGUI_HAS_VIEWPORT
|
||||
ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(viewport->GetWorkPos());
|
||||
ImGui::SetNextWindowSize(viewport->GetWorkSize());
|
||||
ImGui::SetNextWindowViewport(viewport->ID);
|
||||
#else
|
||||
ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
|
||||
ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize);
|
||||
#endif
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
| 0a32fd63 | david.sorber | ImGui::Begin("inner_window", nullptr,
|
||
| f16b75e3 | david.sorber | ImGuiWindowFlags_NoDecoration |
|
||
ImGuiWindowFlags_MenuBar |
|
||||
ImGuiWindowFlags_NoSavedSettings);
|
||||
| 094cf64d | david.sorber | |||
| 5fa4a398 | david.sorber | |||
| 094cf64d | david.sorber | ImGui::PushFont(font);
|
||
{
|
||||
| f16b75e3 | david.sorber | if (! dataLoaded)
|
||
| 094cf64d | david.sorber | {
|
||
| f16b75e3 | david.sorber | //---Data loading screen----------------------------------------
|
||
ImGui::Text("Hello from the loading screen");
|
||||
ImGui::InputText("Input file", filePathBuffer,
|
||||
IM_ARRAYSIZE(filePathBuffer));
|
||||
// Set default focus on the password text box
|
||||
// See: https://github.com/ocornut/imgui/issues/455
|
||||
if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows) &&
|
||||
!ImGui::IsAnyItemActive() &&
|
||||
!ImGui::IsMouseClicked(0))
|
||||
| 094cf64d | david.sorber | {
|
||
| f16b75e3 | david.sorber | ImGui::SetKeyboardFocusHere(0);
|
||
| 094cf64d | david.sorber | }
|
||
| f16b75e3 | david.sorber | if (ImGui::InputText("Password", passwdBuffer,
|
||
IM_ARRAYSIZE(passwdBuffer),
|
||||
ImGuiInputTextFlags_Password |
|
||||
ImGuiInputTextFlags_EnterReturnsTrue))
|
||||
{
|
||||
loading = true;
|
||||
}
|
||||
if (ImGui::Button("Exit"))
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
| 094cf64d | david.sorber | |||
| f16b75e3 | david.sorber | if (ImGui::Button("Load"))
|
||
| 5fa4a398 | david.sorber | {
|
||
| 10ae4f11 | david.sorber | if (sfs::exists(filePathBuffer))
|
||
{
|
||||
loading = true;
|
||||
statusText = STR_LOADING;
|
||||
}
|
||||
else
|
||||
{
|
||||
statusText = STR_BAD_FILE;
|
||||
//TODO:
|
||||
std::cerr << ERROR_MSG << "Input file: \""
|
||||
<< filePathBuffer << "\" does not exist!"
|
||||
<< std::endl;
|
||||
}
|
||||
| f16b75e3 | david.sorber | }
|
||
ImGui::SameLine();
|
||||
| 8a16b7a0 | david.sorber | ImGui::Text("Status: %s", statusText);
|
||
| 7cb84a4d | david.sorber | |||
| f16b75e3 | david.sorber | if (loading)
|
||
{
|
||||
| 7cb84a4d | david.sorber | |||
| f16b75e3 | david.sorber | |||
// Load the catalog from the encrypted file
|
||||
int rc = catalog.load(filePathBuffer,
|
||||
passwdBuffer,
|
||||
BUFFER_SIZE,
|
||||
nullptr);
|
||||
// ImGui::ProgressBar(
|
||||
// sinf((float) ImGui::GetTime()) * 0.5f + 0.5f,
|
||||
// ImVec2(ImGui::GetFontSize() * 25, 0.0f));
|
||||
// Switch modes once loaded
|
||||
if (rc == 0 && catalog.getLoaded())
|
||||
{
|
||||
dataLoaded = true;
|
||||
}
|
||||
else
|
||||
| 5fa4a398 | david.sorber | {
|
||
| 7cb84a4d | david.sorber | // Display error to terminal and status
|
||
| f16b75e3 | david.sorber | std::cerr << ERROR_MSG << Catalog::errToString(rc) << std::endl;
|
||
| 7cb84a4d | david.sorber | statusText = Catalog::errToString(rc);
|
||
| 5fa4a398 | david.sorber | }
|
||
| 7cb84a4d | david.sorber | |||
loading = false;
|
||||
| 5fa4a398 | david.sorber | }
|
||
| 094cf64d | david.sorber | |||
}
|
||||
| f16b75e3 | david.sorber | else
|
||
| 5fa4a398 | david.sorber | {
|
||
| f16b75e3 | david.sorber | //---[Menu bar]-----------------------------------------------------
|
||
if (ImGui::BeginMenuBar())
|
||||
| 094cf64d | david.sorber | {
|
||
| f16b75e3 | david.sorber | if (ImGui::BeginMenu("File"))
|
||
| 5fa4a398 | david.sorber | {
|
||
| f16b75e3 | david.sorber | if (ImGui::MenuItem("Close", "Ctrl+W"))
|
||
{
|
||||
std::cerr << ERROR_MSG << "Closing it out"
|
||||
<< std::endl;
|
||||
done = true;
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
| 5fa4a398 | david.sorber | }
|
||
| f16b75e3 | david.sorber | // Experimental.. maybe make this the "About" window?
|
||
if (ImGui::BeginMenu("Misc"))
|
||||
| 5fa4a398 | david.sorber | {
|
||
| f16b75e3 | david.sorber | if (ImGui::MenuItem("About", "Ctrl+M"))
|
||
{ ;
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
| 5fa4a398 | david.sorber | }
|
||
| f16b75e3 | david.sorber | ImGui::EndMenuBar();
|
||
| 094cf64d | david.sorber | }
|
||
| f16b75e3 | david.sorber | //---[Left side]----------------------------------------------------
|
||
static int selected = 0;
|
||||
{
|
||||
ImGui::BeginChild("left_pane", ImVec2(150, 0),
|
||||
ImGuiChildFlags_Border |
|
||||
ImGuiChildFlags_ResizeX);
|
||||
for (auto &iter: catalog)
|
||||
{
|
||||
// ImGuiInputTextFlags_ReadOnly
|
||||
if (iter.visible() &&
|
||||
ImGui::CollapsingHeader(iter.getKey().c_str()))
|
||||
{
|
||||
ImGui::InputTextMultiline(
|
||||
iter.getLcKey().c_str(),
|
||||
iter.getValueBuffer(),
|
||||
iter.getValueBufferSize(),
|
||||
ImVec2(-FLT_MIN,
|
||||
| 10ae4f11 | david.sorber | ImGui::GetTextLineHeight() * 5),
|
||
| f16b75e3 | david.sorber | MULTILINE_TEXT_FLAGS);
|
||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
| 5fa4a398 | david.sorber | ImGui::SameLine();
|
||
| 094cf64d | david.sorber | |||
| f16b75e3 | david.sorber | //---[Right side]---------------------------------------------------
|
||
{
|
||||
ImGui::BeginGroup();
|
||||
ImGui::BeginChild("item view",
|
||||
ImVec2(0,
|
||||
-ImGui::GetFrameHeightWithSpacing()));
|
||||
| 360f78de | david.sorber | // Set default focus on the filter text box
|
||
// See: https://github.com/ocornut/imgui/issues/455
|
||||
if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows) &&
|
||||
!ImGui::IsAnyItemActive() &&
|
||||
!ImGui::IsMouseClicked(0))
|
||||
{
|
||||
ImGui::SetKeyboardFocusHere(0);
|
||||
}
|
||||
| f16b75e3 | david.sorber | ImGui::InputText("Filter", filterBuffer,
|
||
IM_ARRAYSIZE(filterBuffer),
|
||||
ImGuiInputTextFlags_CallbackEdit,
|
||||
catalogFilterCallback);
|
||||
| 33172ad4 | David Sorber | ImGui::SameLine();
|
||
if (ImGui::Button("Clear Filter"))
|
||||
{
|
||||
filterBuffer[0] = 0;
|
||||
catalog.setAllVisible();
|
||||
}
|
||||
| f16b75e3 | david.sorber | |||
ImGui::Separator();
|
||||
if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None))
|
||||
{
|
||||
if (ImGui::BeginTabItem("Options"))
|
||||
{
|
||||
ImGui::TextWrapped(
|
||||
"Lorem ipsum dolor sit amet, consectetur adipiscing "
|
||||
"elit, sed do eiusmod tempor incididunt ut labore et"
|
||||
" dolore magna aliqua. ");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("About"))
|
||||
{
|
||||
ImGui::Text("%s version: %s", APP_NAME.c_str(),
|
||||
VERSION.c_str());
|
||||
ImGui::Text("Compiled on: %s ", __TIMESTAMP__);
|
||||
ImGui::Text("Created by: dsorber");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
| 33172ad4 | David Sorber | if (ImGui::Button("Save"))
|
||
| f16b75e3 | david.sorber | {
|
||
| 33172ad4 | David Sorber | // I'll make this do something someday
|
||
| f16b75e3 | david.sorber | }
|
||
ImGui::EndGroup();
|
||||
}
|
||||
| 094cf64d | david.sorber | }
|
||
}
|
||||
ImGui::PopFont();
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar(1);
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
SDL_RenderSetScale(renderer,
|
||||
io.DisplayFramebufferScale.x,
|
||||
io.DisplayFramebufferScale.y);
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
| 5fa4a398 | david.sorber | |||
| 094cf64d | david.sorber | SDL_RenderClear(renderer);
|
||
| 932a86a1 | david.sorber | ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), renderer);
|
||
| 094cf64d | david.sorber | SDL_RenderPresent(renderer);
|
||
}
|
||||
// Cleanup
|
||||
ImGui_ImplSDLRenderer2_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|