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4dda199d David Sorber
#include <stdio.h>
#include <string.h>
#include <unistd.h>

#include <sys/socket.h>
#include <sys/un.h>
#include <sys/types.h>

#define UNIX_PATH_MAX 108


int connection_handler(int connection_fd)
{
int nbytes;
char buffer[256];

nbytes = read(connection_fd, buffer, 256);
buffer[nbytes] = 0;

printf("MESSAGE FROM CLIENT: %s\n", buffer);
nbytes = snprintf(buffer, 256, "hello from the server");
write(connection_fd, buffer, nbytes);
close(connection_fd);
return 0;
}

int main(void)
{
struct sockaddr_un address;
int socket_fd, connection_fd;
socklen_t address_length;
pid_t child;
socket_fd = socket(PF_UNIX, SOCK_STREAM, 0);
if (socket_fd < 0)
{
printf("socket() failed\n");
return 1;
}

unlink("./demo_socket");

/* start with a clean address structure */
memset(&address, 0, sizeof(struct sockaddr_un));

address.sun_family = AF_UNIX;
snprintf(address.sun_path, UNIX_PATH_MAX, "./demo_socket");

if (bind(socket_fd, (struct sockaddr *)&address,
sizeof(struct sockaddr_un)) != 0)
{
printf("bind() failed\n");
return 1;
}

if (listen(socket_fd, 5) != 0)
{
printf("listen() failed\n");
return 1;
}

while ((connection_fd = accept(socket_fd, (struct sockaddr *)&address,
&address_length)) > -1)
{
child = fork();
if (child == 0)
{
/* now inside newly created connection handling process */
return connection_handler(connection_fd);
}

/* still inside server process */
close(connection_fd);
}

close(socket_fd);
unlink("./demo_socket");
return 0;
}