root/software/libpackjpg/lib_src/aricoder.cpp @ 1182e176
| 525a7e92 | David Sorber | #include "aricoder.h"
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#include "bitops.h"
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#include <algorithm>
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#include <cstdlib>
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#include <functional>
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#include <limits>
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template <std::uint8_t bit>
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void ArithmeticBitWriter::write_bit()
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{
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// add bit at last position
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curr_byte_ = (curr_byte_ << 1) | bit;
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// increment bit position
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curr_bit_++;
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// write bit if done
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if (curr_bit_ == 8)
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{
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data_.emplace_back(curr_byte_);
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curr_bit_ = 0;
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}
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}
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void ArithmeticBitWriter::write_n_zero_bits(std::size_t n)
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{
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if (n + curr_bit_ >= 8)
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{
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auto remainingBits = 8 - curr_bit_;
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n -= remainingBits;
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curr_byte_ <<= remainingBits;
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data_.emplace_back(curr_byte_);
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curr_bit_ = 0;
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}
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while (n >= 8)
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{
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data_.emplace_back(0);
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n -= 8;
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}
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curr_byte_ <<= n;
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curr_bit_ += n;
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}
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void ArithmeticBitWriter::write_n_one_bits(std::size_t n)
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{
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constexpr std::uint8_t all_ones = std::numeric_limits<std::uint8_t>::max();
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if (n + curr_bit_ >= 8)
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{
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auto remainingBits = 8 - curr_bit_;
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n -= remainingBits;
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curr_byte_ <<= remainingBits;
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curr_byte_ |= all_ones >> (8 - remainingBits);
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data_.emplace_back(curr_byte_);
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curr_bit_ = 0;
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}
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while (n >= 8)
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{
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data_.emplace_back(all_ones);
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n -= 8;
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}
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curr_byte_ = (curr_byte_ << n) | (all_ones >> (8 - n));
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curr_bit_ += n;
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}
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void ArithmeticBitWriter::pad()
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{
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while (curr_bit_ > 0)
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{
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write_bit<0>();
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}
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}
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std::vector<std::uint8_t> ArithmeticBitWriter::get_data() const
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{
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return data_;
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}
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ArithmeticDecoder::ArithmeticDecoder(Reader& reader) : reader_(reader)
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{
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// code buffer has to be filled before starting decoding
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for (std::uint32_t i = 0; i < CODER_USE_BITS; i++)
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{
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ccode = (ccode << 1) | read_bit();
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}
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}
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ArithmeticEncoder::ArithmeticEncoder(Writer& writer) : writer_(writer) {}
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ArithmeticEncoder::~ArithmeticEncoder()
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{
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if (!finalized)
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{
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this->finalize();
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}
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}
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void ArithmeticEncoder::finalize()
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{
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if (finalized)
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{
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return;
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}
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// due to clow < CODER_LIMIT050, and chigh >= CODER_LIMIT050
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// there are only two possible cases
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if (clow < CODER_LIMIT025)
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{
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bitwriter_->write_bit<0>();
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bitwriter_->write_bit<1>();
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bitwriter_->write_n_one_bits(nrbits);
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nrbits = 0;
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}
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else
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{
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// case b.), clow >= CODER_LIMIT025
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bitwriter_->write_bit<1>();
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}
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// done, zeroes are auto-read by the decoder
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bitwriter_->pad(); // Pad code with zeroes.
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writer_.write(bitwriter_->get_data());
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finalized = true;
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}
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/* -----------------------------------------------
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arithmetic encoder function
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----------------------------------------------- */
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void ArithmeticEncoder::encode(symbol* s)
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{
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// Make local copies of clow_ and chigh_ for cache performance:
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uint32_t clow_local = clow;
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uint32_t chigh_local = chigh;
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// update steps, low count, high count
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cstep = (chigh_local - clow_local + 1) / s->scale;
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chigh_local = clow_local + (cstep * s->high_count) - 1;
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clow_local = clow_local + (cstep * s->low_count);
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// e3 scaling is performed for speed and to avoid underflows
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// if both, low and high are either in the lower half or in the higher half
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// one bit can be safely shifted out
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while (clow_local >= CODER_LIMIT050 || chigh_local < CODER_LIMIT050)
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{
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if (chigh_local < CODER_LIMIT050) // this means both, high and low are below, and 0 can be safely shifted out
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{
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// write 0 bit
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bitwriter_->write_bit<0>();
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// shift out remaing e3 bits
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bitwriter_->write_n_one_bits(nrbits);
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nrbits = 0;
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}
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else // if the first wasn't the case, it's clow >= CODER_LIMIT050
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{
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// write 1 bit
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bitwriter_->write_bit<1>();
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clow_local &= CODER_LIMIT050 - 1;
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chigh_local &= CODER_LIMIT050 - 1;
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// shift out remaing e3 bits
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bitwriter_->write_n_zero_bits(nrbits);
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nrbits = 0;
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}
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clow_local <<= 1;
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chigh_local <<= 1;
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chigh_local++;
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}
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// e3 scaling, to make sure that theres enough space between low and high
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while ((clow_local >= CODER_LIMIT025) && (chigh_local < CODER_LIMIT075))
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{
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nrbits++;
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clow_local &= CODER_LIMIT025 - 1;
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chigh_local ^= CODER_LIMIT025 + CODER_LIMIT050;
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// clow -= CODER_LIMIT025;
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// chigh -= CODER_LIMIT025;
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clow_local <<= 1;
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chigh_local <<= 1;
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chigh_local++;
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}
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clow = clow_local;
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chigh = chigh_local;
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}
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/* -----------------------------------------------
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arithmetic decoder get count function
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----------------------------------------------- */
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unsigned int ArithmeticDecoder::decode_count(symbol* s)
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{
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// update cstep, which is needed to remove the symbol from the stream later
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cstep = ((chigh - clow) + 1) / s->scale;
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// return counts, needed to decode the symbol from the statistical model
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return (ccode - clow) / cstep;
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}
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/* -----------------------------------------------
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arithmetic decoder function
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----------------------------------------------- */
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void ArithmeticDecoder::decode(symbol* s)
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{
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// no actual decoding takes place, as this has to happen in the statistical model
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// the symbol has to be removed from the stream, though
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// alread have steps updated from decoder_count
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// update low count and high count
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uint32_t ccode_local = ccode;
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uint32_t clow_local = clow;
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uint32_t chigh_local = clow_local + (cstep * s->high_count) - 1;
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clow_local = clow_local + (cstep * s->low_count);
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// e3 scaling is performed for speed and to avoid underflows
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// if both, low and high are either in the lower half or in the higher half
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// one bit can be safely shifted out
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while ((clow_local >= CODER_LIMIT050) || (chigh_local < CODER_LIMIT050))
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{
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if (clow_local >= CODER_LIMIT050)
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{
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clow_local &= CODER_LIMIT050 - 1;
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chigh_local &= CODER_LIMIT050 - 1;
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ccode_local &= CODER_LIMIT050 - 1;
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} // if the first wasn't the case, it's chigh < CODER_LIMIT050
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clow_local <<= 1;
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chigh_local <<= 1;
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chigh_local++;
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ccode_local <<= 1;
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ccode_local |= read_bit();
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}
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// e3 scaling, to make sure that theres enough space between low and high
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while ((clow_local >= CODER_LIMIT025) && (chigh_local < CODER_LIMIT075))
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{
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clow_local &= CODER_LIMIT025 - 1;
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chigh_local ^= CODER_LIMIT025 + CODER_LIMIT050;
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// clow -= CODER_LIMIT025;
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// chigh -= CODER_LIMIT025;
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ccode_local -= CODER_LIMIT025;
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clow_local <<= 1;
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chigh_local <<= 1;
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chigh_local++;
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ccode_local <<= 1;
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ccode_local |= read_bit();
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}
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chigh = chigh_local;
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clow = clow_local;
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ccode = ccode_local;
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}
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/* -----------------------------------------------
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bit reader function
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----------------------------------------------- */
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unsigned char ArithmeticDecoder::read_bit()
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{
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// read in new byte if needed
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if (cbit == 0)
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{
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if (!reader_.read_byte(&bbyte)) // read next byte if available
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{
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bbyte = 0; // if no more data is left in the stream
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}
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cbit = 8;
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}
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// decrement current bit position
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cbit--;
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// return bit at cbit position
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return BITN(bbyte, cbit);
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}
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/* -----------------------------------------------
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universal statistical model for arithmetic coding
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boundaries of this model:
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max_s (maximum symbol) -> 1 <= max_s <= 1024 (???)
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max_c (maximum context) -> 1 <= max_c <= 1024 (???)
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max_o (maximum order) -> -1 <= max_o <= 4
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c_lim (maximum count) -> 2 <= c_lim <= 4096 (???)
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WARNING: this can be memory intensive, so don't overdo it
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max_s == 256; max_c == 256; max_o == 4 would be way too much
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----------------------------------------------- */
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model_s::model_s(int max_s, int max_c, int max_o, int c_lim) :
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// Copy settings into the model:
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max_symbol(max_s),
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max_context(max_c),
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max_order(max_o + 1),
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max_count(c_lim),
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current_order(max_o + 1),
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sb0_count(max_s),
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totals(max_s + 2),
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scoreboard(new bool[max_s]),
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contexts(max_o + 3)
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{
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std::fill(scoreboard, scoreboard + max_symbol, false);
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// set up null table
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table_s* null_table = new table_s;
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null_table->counts = std::vector<uint16_t>(max_symbol, uint16_t(1)); // Set all probabilities to 1.
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// set up internal counts
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null_table->max_count = 1;
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null_table->max_symbol = max_symbol;
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// set up start table
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table_s* start_table = new table_s;
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start_table->links = std::vector<table_s*>(max_context);
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// integrate tables into contexts
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contexts[ 0 ] = null_table;
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contexts[ 1 ] = start_table;
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// build initial 'normal' tables
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for (int i = 2; i <= max_order; i++)
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{
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// set up current order table
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contexts[i] = new table_s;
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// build forward links
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if (i < max_order)
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{
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contexts[i]->links = std::vector<table_s*>(max_context);
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}
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contexts[ i - 1 ]->links[ 0 ] = contexts[ i ];
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}
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}
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/* -----------------------------------------------
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model class destructor - recursive cleanup of memory is done here
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----------------------------------------------- */
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model_s::~model_s()
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{
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// clean up each 'normal' table
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delete contexts[1];
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// clean up null table
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delete contexts[0];
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// free everything else
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delete[] scoreboard;
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}
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/* -----------------------------------------------
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Updates statistics for a specific symbol / resets to highest order.
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Use -1 if you just want to reset without updating statistics.
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----------------------------------------------- */
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void model_s::update_model(int symbol)
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{
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// only contexts, that were actually used to encode
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// the symbol get its count updated
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if (symbol >= 0)
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{
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for (int local_order = (current_order < 1) ? 1 : current_order;
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local_order <= max_order; local_order++)
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{
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table_s* context = contexts[ local_order ];
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auto& count = context->counts[symbol];
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// update count for specific symbol & scale
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count++;
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// store side information for totalize_table
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context->max_count = std::max(count, context->max_count);
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context->max_symbol = std::max(uint16_t(symbol + 1), context->max_symbol);
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// if count for that symbol have gone above the maximum count
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// the table has to be resized (scale factor 2)
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if (count == max_count)
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{
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context->rescale_table();
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}
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}
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}
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// reset scoreboard and current order
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current_order = max_order;
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std::fill(scoreboard, scoreboard + max_symbol, false);
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sb0_count = max_symbol;
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}
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/* -----------------------------------------------
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shift in one context (max no of contexts is max_c)
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----------------------------------------------- */
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void model_s::shift_context(int c)
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{
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// shifting is not possible if max_order is below 1
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// or context index is negative
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if ((max_order < 2) || (c < 0))
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{
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return;
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}
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// shift each orders' context
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for (int i = max_order; i > 1; i--)
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{
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// this is the new current order context
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table_s* context = contexts[ i - 1 ]->links[ c ];
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// check if context exists, build if needed
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if (context == nullptr)
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{
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// reserve memory for next table_s
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context = new table_s;
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// finished here if this is a max order context
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if (i < max_order)
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{
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// build links to higher order tables otherwise
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context->links.resize(max_context);
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}
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// put context to its right place
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contexts[ i - 1 ]->links[ c ] = context;
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}
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// switch context
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contexts[ i ] = context;
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}
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}
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/* -----------------------------------------------
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Flushes the entire model by calling rescale_table on all contexts.
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----------------------------------------------- */
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void model_s::flush_model()
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{
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contexts[1]->recursive_flush();
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}
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/* -----------------------------------------------
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Excludes every symbol above c.
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----------------------------------------------- */
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void model_s::exclude_symbols(int c)
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{
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// exclusions are back to normal after update_model is used
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for (c = c + 1; c < max_symbol; c++)
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{
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if (!scoreboard[ c ])
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{
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scoreboard[ c ] = true;
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sb0_count--;
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}
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}
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}
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/* -----------------------------------------------
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converts an int to a symbol, needed only when encoding
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----------------------------------------------- */
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int model_s::convert_int_to_symbol(int c, symbol* s)
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{
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// search the symbol c in the current context table_s,
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// return scale, low- and high counts
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// totalize table for the current context
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table_s* context = contexts[ current_order ];
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totalize_table(context);
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// finding the scale is easy
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s->scale = totals[ 0 ];
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// check if that symbol exists in the current table. send escape otherwise
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if (context->counts[ c ] > 0)
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{
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// return high and low count for the current symbol
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s->low_count = totals[ c + 2 ];
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s->high_count = totals[ c + 1 ];
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return 0;
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}
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// return high and low count for the escape symbol
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s->low_count = totals[ 1 ];
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s->high_count = totals[ 0 ];
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current_order--;
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return 1;
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}
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/* -----------------------------------------------
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returns the current context scale needed only when decoding
|
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----------------------------------------------- */
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void model_s::get_symbol_scale(symbol* s)
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{
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// getting the scale is easy: totalize the table_s, use accumulated count -> done
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totalize_table(contexts[ current_order ]);
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s->scale = totals[ 0 ];
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}
|
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/* -----------------------------------------------
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converts a count to an int, called after get_symbol_scale
|
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----------------------------------------------- */
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int model_s::convert_symbol_to_int(uint32_t count, symbol* s)
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{
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// seek the symbol that matches the count,
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// also, set low- and high count for the symbol - it has to be removed from the stream
|
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// go through the totals table, search the symbol that matches the count
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int c;
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for (c = 1; c < int(totals.size()); c++)
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{
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if (count >= totals[c])
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{
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break;
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}
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}
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// set up the current symbol
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s->low_count = totals[c]; // It is guaranteed that there exists such a symbol.
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s->high_count = totals[c - 1]; // This is guaranteed to not go out of bounds since the search started at index 1 of totals.
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// send escape if escape symbol encountered
|
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if (c == 1)
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{
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current_order--;
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return ESCAPE_SYMBOL;
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}
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// return symbol value
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return c - 2 ; // Since c is not one and is a positive number, this will be nonnegative.
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}
|
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/* -----------------------------------------------
|
|||
totals are calculated by accumulating counts in the current table_s
|
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----------------------------------------------- */
|
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void model_s::totalize_table(table_s* context)
|
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{
|
|||
// update exclusion is used, so this has to be done each time
|
|||
// escape probability calculation also takes place here
|
|||
// accumulated counts must never exceed CODER_MAXSCALE
|
|||
// as CODER_MAXSCALE is big enough, though, (2^29), this shouldn't happen and is not checked
|
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const auto& counts = context->counts;
|
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// check counts
|
|||
if (!counts.empty()) // if counts are already set
|
|||
{
|
|||
// locally store current fill/symbol count
|
|||
int local_symb = sb0_count;
|
|||
// set the last symbol of the totals to zero
|
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int i = context->max_symbol - 1;
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totals[i + 2] = 0;
|
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// (re)set current total
|
|||
uint32_t curr_total = 0;
|
|||
// go reverse though the whole counts table and accumulate counts
|
|||
// leave space at the beginning of the table for the escape symbol
|
|||
for (; i >= 0; i--)
|
|||
{
|
|||
// only count probability if the current symbol is not 'scoreboard - excluded'
|
|||
if (!scoreboard[i])
|
|||
{
|
|||
uint16_t curr_count = counts[i];
|
|||
if (curr_count > 0)
|
|||
{
|
|||
// add counts for the current symbol
|
|||
curr_total += curr_count;
|
|||
// exclude symbol from scoreboard
|
|||
scoreboard[i] = true;
|
|||
sb0_count--;
|
|||
}
|
|||
}
|
|||
totals[i + 1] = curr_total;
|
|||
}
|
|||
// here the escape calculation needs to take place
|
|||
uint32_t esc_prob;
|
|||
if (local_symb == sb0_count)
|
|||
{
|
|||
esc_prob = 1;
|
|||
}
|
|||
else if (sb0_count == 0)
|
|||
{
|
|||
esc_prob = 0;
|
|||
}
|
|||
else
|
|||
{
|
|||
// esc_prob = 1;
|
|||
esc_prob = sb0_count * (local_symb - sb0_count);
|
|||
esc_prob /= (local_symb * context->max_count);
|
|||
esc_prob++;
|
|||
}
|
|||
// include escape probability in totals table
|
|||
totals[ 0 ] = totals[ 1 ] + esc_prob;
|
|||
}
|
|||
else // if counts are not already set
|
|||
{
|
|||
// setup counts for current table
|
|||
context->counts.resize(max_symbol);
|
|||
// set totals table -> only escape probability included
|
|||
totals[ 0 ] = 1;
|
|||
totals[ 1 ] = 0;
|
|||
}
|
|||
}
|
|||
/* -----------------------------------------------
|
|||
special version of model_s for binary coding
|
|||
boundaries of this model:
|
|||
... (maximum symbol) -> 2 (0 or 1 )
|
|||
max_c (maximum context) -> 1 <= max_c <= 1024 (???)
|
|||
max_o (maximum order) -> -1 <= max_o <= 4
|
|||
----------------------------------------------- */
|
|||
model_b::model_b(int max_c, int max_o, int c_lim) :
|
|||
// Copy settings into the model:
|
|||
max_context(max_c),
|
|||
max_order(max_o + 1),
|
|||
max_count(c_lim),
|
|||
contexts(max_o + 3)
|
|||
{
|
|||
// set up null table
|
|||
table* null_table = new table;
|
|||
null_table->counts = std::vector<uint16_t>(2, uint16_t(1));
|
|||
null_table->scale = uint32_t(2);
|
|||
// set up start table
|
|||
table* start_table = new table;
|
|||
start_table->links = std::vector<table*>(max_context);
|
|||
// integrate tables into contexts
|
|||
contexts[ 0 ] = null_table;
|
|||
contexts[ 1 ] = start_table;
|
|||
// build initial 'normal' tables
|
|||
for (int i = 2; i <= max_order; i++)
|
|||
{
|
|||
// set up current order table
|
|||
contexts[i] = new table;
|
|||
// build forward links
|
|||
if (i < max_order)
|
|||
{
|
|||
contexts[i]->links = std::vector<table*>(max_context);
|
|||
}
|
|||
contexts[ i - 1 ]->links[ 0 ] = contexts[ i ];
|
|||
}
|
|||
}
|
|||
/* -----------------------------------------------
|
|||
model class destructor - recursive cleanup of memory is done here
|
|||
----------------------------------------------- */
|
|||
model_b::~model_b()
|
|||
{
|
|||
// clean up each 'normal' table
|
|||
delete contexts[1];
|
|||
// clean up null table
|
|||
delete contexts[0];
|
|||
}
|
|||
/* -----------------------------------------------
|
|||
updates statistics for a specific symbol / resets to highest order
|
|||
----------------------------------------------- */
|
|||
void model_b::update_model(int symbol)
|
|||
{
|
|||
// use -1 if you just want to reset without updating statistics
|
|||
table* context = contexts[ max_order ];
|
|||
// only contexts, that were actually used to encode
|
|||
// the symbol get their counts updated
|
|||
if ((symbol >= 0) && (max_order >= 0))
|
|||
{
|
|||
// update count for specific symbol & scale
|
|||
context->counts[ symbol ]++;
|
|||
context->scale++;
|
|||
// if counts for that symbol have gone above the maximum count
|
|||
// the table has to be resized (scale factor 2)
|
|||
if (context->counts[ symbol ] >= max_count)
|
|||
{
|
|||
context->rescale_table();
|
|||
}
|
|||
}
|
|||
}
|
|||
/* -----------------------------------------------
|
|||
shift in one context (max no of contexts is max_c)
|
|||
----------------------------------------------- */
|
|||
void model_b::shift_context(int c)
|
|||
{
|
|||
// shifting is not possible if max_order is below 1
|
|||
// or context index is negative
|
|||
if ((max_order < 2) || (c < 0))
|
|||
{
|
|||
return;
|
|||
}
|
|||
// shift each orders' context
|
|||
for (int i = max_order; i > 1; i--)
|
|||
{
|
|||
// this is the new current order context
|
|||
table* context = contexts[ i - 1 ]->links[ c ];
|
|||
// check if context exists, build if needed
|
|||
if (context == nullptr)
|
|||
{
|
|||
// reserve memory for next table
|
|||
context = new table;
|
|||
// finished here if this is a max order context
|
|||
if (i < max_order)
|
|||
{
|
|||
// build links to higher order tables otherwise
|
|||
context->links.resize(max_context);
|
|||
}
|
|||
// put context to its right place
|
|||
contexts[ i - 1 ]->links[ c ] = context;
|
|||
}
|
|||
// switch context
|
|||
contexts[ i ] = context;
|
|||
}
|
|||
}
|
|||
/* -----------------------------------------------
|
|||
Flushes the entire model by calling rescale_table on all contexts.
|
|||
----------------------------------------------- */
|
|||
void model_b::flush_model()
|
|||
{
|
|||
contexts[1]->recursive_flush();
|
|||
}
|
|||
/* -----------------------------------------------
|
|||
converts an int to a symbol, needed only when encoding
|
|||
----------------------------------------------- */
|
|||
int model_b::convert_int_to_symbol(int c, symbol* s)
|
|||
{
|
|||
table* context = contexts[ max_order ];
|
|||
// check if counts are available
|
|||
context->check_counts();
|
|||
// finding the scale is easy
|
|||
s->scale = context->scale;
|
|||
// return high and low count for current symbol
|
|||
if (c == 0) // if 0 is to be encoded
|
|||
{
|
|||
s->low_count = uint32_t(0);
|
|||
s->high_count = context->counts[ 0 ];
|
|||
}
|
|||
else // if 1 is to be encoded
|
|||
{
|
|||
s->low_count = context->counts[ 0 ];
|
|||
s->high_count = context->scale;
|
|||
}
|
|||
return 1;
|
|||
}
|
|||
/* -----------------------------------------------
|
|||
returns the current context scale needed only when decoding
|
|||
----------------------------------------------- */
|
|||
void model_b::get_symbol_scale(symbol* s)
|
|||
{
|
|||
table* context = contexts[ max_order ];
|
|||
// check if counts are available
|
|||
context->check_counts();
|
|||
// getting the scale is easy
|
|||
s->scale = context->scale;
|
|||
}
|
|||
/* -----------------------------------------------
|
|||
converts a count to an int, called after get_symbol_scale
|
|||
----------------------------------------------- */
|
|||
int model_b::convert_symbol_to_int(uint32_t count, symbol* s)
|
|||
{
|
|||
table* context = contexts[ max_order ];
|
|||
auto counts0 = context->counts[ 0 ];
|
|||
// set up the current symbol
|
|||
if (count < counts0)
|
|||
{
|
|||
s->low_count = uint32_t(0);
|
|||
s->high_count = counts0;
|
|||
return 0;
|
|||
}
|
|||
else
|
|||
{
|
|||
s->low_count = counts0;
|
|||
s->high_count = s->scale;
|
|||
return 1;
|
|||
}
|
|||
}
|