// Dear ImGui: standalone example application for SDL2 + SDL_Renderer
// (SDL is a cross-platform general purpose library for handling windows, inputs,
// OpenGL/Vulkan/Metal graphics context creation, etc.)

// Learn about Dear ImGui:
// - FAQ                  https://dearimgui.com/faq
// - Getting Started      https://dearimgui.com/getting-started
// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp

// Important to understand: SDL_Renderer is an _optional_ component of SDL2.
// For a multi-platform app consider using e.g. SDL+DirectX on Windows and
// SDL+OpenGL on Linux/OSX.

#include <cstdio>
#include <cstdint>
#include <iostream>
//#include <ostream>
#include <map>
#include <string>
#include <vector>

#include <SDL.h>

#include "imgui.h"
#include "imgui_impl_sdl2.h"
#include "imgui_impl_sdlrenderer2.h"

#include "Catalog.h"


#if !SDL_VERSION_ATLEAST(2,0,17)
#error This backend requires SDL 2.0.17+ because of SDL_RenderGeometry() function
#endif

const std::string APP_NAME("pwmgr");

const std::string VERSION("v0.0.1");

const std::string BOLD{"\033[1m"};
const std::string ENDC{"\033[0m"};
const std::string RED{"\033[31m"};
const std::string YELLOW{"\033[33m"};
const std::string PURPLE{"\033[35m"};
const std::string LBLUE{"\033[1;34m"};
const std::string UP_ONE = "\033[1A";


#define ERROR_MSG       BOLD << RED << "ERROR: " << ENDC

Catalog catalog;


static ImGuiInputTextFlags MULTILINE_TEXT_FLAGS = ImGuiInputTextFlags_AllowTabInput;

int catalogFilterCallback(ImGuiInputTextCallbackData* data)
{
    if (data->BufTextLen > 0)
    {
        std::cout << "BUFFER: " << data->Buf << std::endl;
        catalog.filter(data->Buf);
    }
    else
    {
        catalog.setAllVisible();
    }

    return 0;
}

// Main code
int main(int argc, char** argv)
{
    // Setup SDL
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
    {
        std::cerr << BOLD << RED << "ERROR: " << ENDC << SDL_GetError() << "\n"
                  << std::endl;
        return -1;
    }

    // From 2.0.18: Enable native IME.
#ifdef SDL_HINT_IME_SHOW_UI
    SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif

    // Create window with SDL_Renderer graphics context
    SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
    SDL_Window* window = SDL_CreateWindow(APP_NAME.c_str(),
                                          SDL_WINDOWPOS_CENTERED,
                                          SDL_WINDOWPOS_CENTERED,
                                          1280, 720, window_flags);
    if (window == nullptr)
    {
        std::cerr << ERROR_MSG << SDL_GetError();
        return -1;
    }

    SDL_Renderer* renderer = SDL_CreateRenderer(window, -1,
                                                SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
    if (renderer == nullptr)
    {
        SDL_Log("Error creating SDL_Renderer!");
        return 0;
    }

    //SDL_RendererInfo info;
    //SDL_GetRendererInfo(renderer, &info);
    //SDL_Log("Current SDL_Renderer: %s", info.name);

    // Setup Dear ImGui context
    IMGUI_CHECKVERSION();
    ImGui::CreateContext();
    ImGuiIO& io = ImGui::GetIO(); (void)io;
    io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls
//    io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls

    // Setup Dear ImGui style
    ImGui::StyleColorsDark();
//    ImGui::StyleColorsLight();

    ImGuiStyle& style = ImGui::GetStyle();
    style.ScaleAllSizes(2.0);

    // Setup Platform/Renderer backends
    ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
    ImGui_ImplSDLRenderer2_Init(renderer);

    // Load Fonts
    // - If no fonts are loaded, dear imgui will use the default font. You can
    //   also load multiple fonts and use ImGui::PushFont()/PopFont() to select
    //   them.
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you
    //   need to select the font among multiple.
    // - If the file cannot be loaded, the function will return a nullptr. Please
    //   handle those errors in your application (e.g. use an assertion, or display
    //   an error and quit).
    // - The fonts will be rasterized at a given size (w/ oversampling) and stored
    //   into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(),
    //   which ImGui_ImplXXXX_NewFrame below will call.
    // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype
    //   for higher quality font rendering.
    // - Read 'docs/FONTS.md' for more instructions and details.
    // - Remember that in C/C++ if you want to include a backslash \ in a string
    //   literal you need to write a double backslash \\ !
    io.Fonts->AddFontDefault();
//    ImFont* font = io.Fonts->AddFontFromFileTTF("../misc/fonts/ProggyClean.ttf", 28.0f);
    ImFont* font = io.Fonts->AddFontFromFileTTF("../misc/fonts/Roboto-Medium.ttf", 28.0f);
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
    //IM_ASSERT(font != nullptr);

    // Our state
    bool show_demo_window = false;
    bool show_another_window = false;
    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

    // Main loop
    bool done = false;
    while (! done)
    {
        // Poll and handle events (inputs, window resize, etc.)
        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to
        // tell if dear imgui wants to use your inputs.
        // - When io.WantCaptureMouse is true, do not dispatch mouse input data
        //   to your main application, or clear/overwrite your copy of the mouse
        //   data.
        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input
        //   data to your main application, or clear/overwrite your copy of the
        //   keyboard data.
        // Generally you may always pass all inputs to dear imgui, and hide them
        // from your application based on those two flags.
        SDL_Event event;
        while (SDL_PollEvent(&event))
        {
            ImGui_ImplSDL2_ProcessEvent(&event);
            if (event.type == SDL_QUIT)
            {
                done = true;
            }

            if (event.type == SDL_WINDOWEVENT &&
                event.window.event == SDL_WINDOWEVENT_CLOSE &&
                event.window.windowID == SDL_GetWindowID(window))
            {
                done = true;
            }
        }

        // Start the Dear ImGui frame
        ImGui_ImplSDLRenderer2_NewFrame();
        ImGui_ImplSDL2_NewFrame();
        ImGui::NewFrame();

#ifdef IMGUI_HAS_VIEWPORT
        ImGuiViewport* viewport = ImGui::GetMainViewport();
        ImGui::SetNextWindowPos(viewport->GetWorkPos());
        ImGui::SetNextWindowSize(viewport->GetWorkSize());
        ImGui::SetNextWindowViewport(viewport->ID);
#else
        ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
        ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize);
#endif
        ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
        ImGui::Begin("inner window", nullptr,
                     ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_MenuBar);


        ImGui::PushFont(font);
        {
            //---[Menu bar]-----------------------------------------------------
            if (ImGui::BeginMenuBar())
            {
                if (ImGui::BeginMenu("File"))
                {
                    if (ImGui::MenuItem("Close", "Ctrl+W"))
                    {
                        std::cerr << ERROR_MSG << "Closing it out" << std::endl;
                        done = true;
                    }
                    ImGui::EndMenu();
                }
                ImGui::EndMenuBar();
            }

            //---[Left side]----------------------------------------------------
            static int selected = 0;
            {
                ImGui::BeginChild("left_pane", ImVec2(150, 0),
                                  ImGuiChildFlags_Border | ImGuiChildFlags_ResizeX);

                for (auto& iter : catalog)
                {
                    if (iter.visible() &&
                        ImGui::CollapsingHeader(iter.getKey().c_str()))
                    {
//                        ImGui::Text("%s", iter.second.c_str());
                        ImGui::InputTextMultiline(
                            iter.getLcKey().c_str(),
                            const_cast<char*>(iter.getValue().c_str()),
                             iter.getValue().size(),
                             ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 4),
                            MULTILINE_TEXT_FLAGS);
                    }
                }

                ImGui::EndChild();
            }
            ImGui::SameLine();

            //---[Right side]---------------------------------------------------
            {
                ImGui::BeginGroup();
                ImGui::BeginChild("item view",
                                  ImVec2(0, -ImGui::GetFrameHeightWithSpacing()));


//                ImGui::Text("MyObject: %d", selected);
                char str0[128]{};
                ImGui::InputText("Filter", str0,
                                 IM_ARRAYSIZE(str0),
                                 ImGuiInputTextFlags_CallbackEdit,
                                 catalogFilterCallback);

                ImGui::Separator();
                if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None))
                {
                    if (ImGui::BeginTabItem("Description"))
                    {
                        ImGui::TextWrapped(
                        "Lorem ipsum dolor sit amet, consectetur adipiscing "
                        "elit, sed do eiusmod tempor incididunt ut labore et"
                        " dolore magna aliqua. ");
                        ImGui::EndTabItem();
                    }

                    if (ImGui::BeginTabItem("Details"))
                    {
                        ImGui::Text("ID: 0123456789");
                        ImGui::EndTabItem();
                    }
                    ImGui::EndTabBar();
                }
                ImGui::EndChild();

                if (ImGui::Button("Revert")) {}
                ImGui::SameLine();

                if (ImGui::Button("Save")) {}
                ImGui::EndGroup();
            }
        }

        ImGui::PopFont();

        ImGui::End();
        ImGui::PopStyleVar(1);

        // Rendering
        ImGui::Render();
        SDL_RenderSetScale(renderer,
                           io.DisplayFramebufferScale.x,
                           io.DisplayFramebufferScale.y);
        SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);

        SDL_RenderClear(renderer);
        ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
        SDL_RenderPresent(renderer);
    }

    // Cleanup
    ImGui_ImplSDLRenderer2_Shutdown();
    ImGui_ImplSDL2_Shutdown();
    ImGui::DestroyContext();

    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();

    return 0;
}
